![]() This will make shotguns and fast firing weapons more consistent at staggering zombies. Now they will play hit animations based on gun caliber and if they are hit repeatedly in a short period. When hit, zombies used to play a long hit animation based on gun caliber and an element of randomness. Constant sprinting will now aggro zombies from a bigger distance.Tripled delay, which governs how often Lurker can spawn in the exact same position.Added feature that will prevent Lurker from spawning near players that are joining the game in progress.Added option to change PvP loadout during the game.Added UI that shows maximum difficulty each level was completed on. ![]()
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